#ifndef CONDITIONALTRANSLATINGOBJECT_H_
#define CONDITIONALTRANSLATINGOBJECT_H_
#include "TranslatingObject.h"

class ConditionalTranslatingObject : public TranslatingObject
{
	char * conditionalStatement;
	
	public:
	ConditionalTranslatingObject(TextureManager * textureManager, Vertex position);
	ConditionalTranslatingObject(TextureManager * textureManager, float textureRotation, VertexList * vertices, Material * material, Vector2D position, VertexList * path, float mass, float speed, char * conditionalStatement);
	virtual ~ConditionalTranslatingObject();
	
	virtual char * GetTag();
	virtual void CreatePropertyMenu();
};
#endif /*CONDITIONALTRANSLATINGOBJECT_H_*/
